Skeleton Krew

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Hover
Posts: 37
Joined: Mon Nov 16, 2020 11:31 am

Skeleton Krew

Post by Hover »

Would you like to lead a gang of mutant robots armed with heavy weapons, moving in a well-created three-dimensional environment, whose sole purpose (and therefore also yours) is shooting, planting explosives, murdering in cold blood, destroying cars and other vehicles, demolishing houses, smoking, shooting again and again? In short, to a few words: do you want to do total destruction, and at the same time play the role of the savior of humanity?

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If your answer is yes, you are worthy to try your hand at Skeleton Krew, a game that won the hearts of A1200 and CD32 owners back in time. The history of the program began over a year before the release, when in the head of Mr.James Ryman, a full-time graphic designer at Core Design, the concept of a program that mixes a comic book with the simple idea of ​​shooting anything that moves arised. "It was already" they would say
experts on the subject and they would certainly be right. However, thanks to the artistic vision of graphics that Rayman will devise for his needs
games, this body in hundreds of ways the idea turned out to be so interesting that Core Design decided to take it seriously. On Ryman's artistic vision consists mainly of the main characters of Skeleton Krew. Members of the eponymous formation were designed on a grand scale as hybrids of human and electronic and military "homie", which in total gave the effect similar to cyberpunk with a bit of fashion for high-tech clothes. It's from the visual side.

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The technical side is as well interesting, because each character uses two sprites: one for the upper body and one for the lower body. It made it possible to the authors, introducing the innovation in which the members of Skeleton Krew walking ahead can simultaneously fire at an angle, for example. Core Design team spent a lot of energy and time to achieve this effect, but I must admit that it was profitable. Second thing to note regarding the graphics, that's great created environment in which the action of Skeleton Krew will take place. So it is a three-dimensional environment as well stylized as cyberpunk. For this reason, dark colors will dominate the screen. If you do well though look and count, it is surprising to say that there are simultaneously 64 colors allocated in half respectively, the character sprites and the background itself. How it was done will probably remain a secret of Core Design. Sprites of all characters, including your opponents, are very large, so there should be no problems identifying who is who.

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The same applies to the game screen, which is also very readable, and moreover, it is not obscured by any redundant indicators (from except for the tiny score counter, this one is necessary though). Thanks to all these measures, the player will have a chance feel the taste of danger and fear accompanying the members of the Skeleton Krew band in every action ... or at least the slogans in this is what the advertising leaflets proclaim. Leaving aside, however, the game script and the advertising setting accompanying the game, it must indeed be admitted that the graphic design of the program has been wonderfully refined. The other aspects of the game are just as great, but you can check it with your own eyes.

Amiga
My rate: 9/10
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