
A destroyer or submarine can be sunk by a single plane, but the most common are able to withstand such an attack. Aircraft carriers are perfect for reconnaissance and support for amphibians from the sea. WITH on the other hand, cruiser and battleship perform well as units coastal defense. Each ship is characterized by not only production time and strength combat, but also resistance to damage. As you might guess, battleships are the most durable - an attempt to destroy them by smaller ships are most often doomed to failure. Damage can be repaired in occupied port cities and much less than the production of a new unit. When starting the game, we can choose one of the available in map directory or rely on random generator. On the screen we see at the moment only a limited fragment of the map (Fig. 1). With the cursor keys we can move it W both directions. The whole map, covering an area of over 6 screens, is available in schematic way With the map generated by RNG, the most important thing is all reconnaissance of the area. For known areas. available in the directory, the situation is a bit simpler - we know at least what attack. Additional attraction it is possible to create your own map or modify the existing one. The strategic goal is to master as many cities as possible and set them up for production as quickly as possible. Initially, mainly armies are created, because they determine the capture of a new city. If the game begins on the archipelago, it production of reconnaissance aircraft becomes necessary, and next order of transporters.

Only after that can you think of destroyers and possibly cruisers. Exceptionally it is rarely worth investing in battleships and aircraft carriers - they take a long time to produce. Placement is also important geographical centers of production. In the frontier areas, which are vulnerable to enemy capture, new ones must be produced armies, possibly planes. The Deep Rear is a place where heavy ships are crafted. In inland, distant cities production pays off from the front lines planes - relatively fast they go into battle, even with long distance. When planning military operations, numerical statements that report on forces produced, destroyed or lost are helpful. Available there is also position information all vessels and maps showing where and what is produced. A great danger there are landings of alien transporters. The strategy of the computer is creating convoys, supported at least by destroyers and Aviation. The only protection against this type of attack is constant patrolling of the occupied areas. Most often, a massive air attack is enough, but sometimes necessary is the use of fast units naval - destroyers or boats underwater. When defending port cities, it is very effective to leave a cruiser or in it battleship. So protected port it is practically impossible to get by enemy ground forces. Despite the simplified graphics and relatively poor effects the sound of the game presents itself decently. User interface - it was comfortable and legible implemented in the convention adopted by the programs used under MS Windows. The great advantage of the game is its realism and effective computer strategies - a novice player practically no chance. The game is similar to a chess game rolled on a larger chessboard. I think it will be of interest not only future admirals Great Fleet, but also many other people. The game teaches you to think strategic and careful planning of operations. Empire's biggest drawback is iej attractiveness - absorbs on many hours letting you escape from reality into another world. In the event of full dependence, it may cause serious family and professional complications