Iron Lord

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Computeoguy
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Iron Lord

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Even though he was returning to his native country, so beloved in his youth, no he felt happy. His proud heart is filled with a desire for revenge for what it happened a long time ago and has continued until today. he had a happy childhood. Not it could have been otherwise - as the son of the king he had special rights. Accustomed to life he remained prosperous and without any worries punished by fate. Cruel intrigues his uncle led to his death the rightful king and the exile of the heir to the throne. Now, after a dozen or so years, he was coming back here to regain the throne and kill his cruel uncle. As the only rightful heir of fortune and scepter, Prince Henry, lord of all these lands. people and animals, it felt great. He knew but. that fight against the current king it will be heavy and full of many surprises. He didn't know where to start. Visions of the distant past were so faint, and the changes he observed so big that he felt like he had never been here. Not knowing who to turn to first, he decided to go to the family castle. On the way, he entered the old forest, wanting to visit the sage teacher from childhood. Standing face to face with 2 characters years ago, he wondered if the sage recognized him. that he sees some merry in his eyes fires, but it might as well be is the reflection of the candle light standing on the table. He asked for an interview...

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After a few hours, he was already general concept of the situation in the kingdom. A cruel uncle was in charge of politics a tyrant, for which he was sincerely hated by everyone. Intimidated but people could not get up against it, living continuously the fear and uncertainty of tomorrow. He wanted to give something to the old man (GIVE) in return for the information received, but figured out (INVENTOrY). that he only has a dagger. He also checked the condition the purses (MONEY) gave him away weep like a feather. Purchase attempt anything from the old man (BUY) no brought effect He knew if he told him who he really is. this he would have received it all, but he didn't want to risk showing his true one face. He left the cottage with the decision to continue immediately battle. this intention faded very much in him quickly - he noticed that the sun was going down already towards Zachopowo. Not wanting to spend the night in your own castle, where from always haunted, he went to the nearest village. Right in front of the buildings, he saw a huge knight cloaked in shimmering armor. This man was clearly skilful in moving his sword rather than his tongue, because without a word of explanation he went on a maddening attack, willingly apparently kill Henry. " It is quite a dangerous tragedy of the game, because losing causes ending the fun. If any more I will add that there will be every few to fight minutes and number of duels to be won reaches thirty, you're full macabre image. Remember: keep the sword straight, eyes focused on the opponent, joystick ready, heart calm. The duel is divided into two repeating phases: attack or defense. If a shield lights up in the top right corner, you have a chance to attack successfully. if no, be prepared to parry the enemy's blow, i.e .: attack on right arm - joystick right etc. Also remember too fast or too slow reaction will not bring the expected effect. There are energy indicators at the top of the screen. The opponent is tired and exhausted - one hit is enough. to kill him.

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Your counter, on the other hand, shows a long length and you can afford to score a few hits without losing any life. “After defeating the mysterious knight, Henry proudly entered the village. He was surprised he didn't see the cheering crowds. The settlement seemed to be extinct. He wanted to enter one of the many households, but they were all closed with four triggers. Only in the center near the fountain found the herbalist's house. Inside there were bottles, baskets of herbs and beautiful flowers. More interestingly, Henryk also noticed nice collection of cups. As it turned out. the herbalist passionately collected all sports trophies. After buying herbs, herbs for 3 pieces gold and making a promise to deliver of the cup, Henryk went to the competition archery, played in the north parts of the village " No one has ever called archery an easy sport. Probably that's why the author of this game introduced in it such a great degree of difficulty. All those who are going to get past this excerpt, I give good advice: no try! Without completing this stage there is nothing to play. The entire competition is three rounds of six shields each. You are entitled to four arrows per target. Within the given turns after each series of four shots there is a disengagement of the target and a change her positioning angle with regard to you. Hit the grass instead of the target is scored as 0. In this case the computer will draw a bird's eye view of the stadium. where the shield stood and where the arrow fell Each hit to a target is rewarded with its view along with the hit point. The number of points is calculated automatically on a scale of O-98. To pass the first turn, you must w six lines to get 500 points. a to get to the second i the third, 520 and 540 points respectively. After the victory, the cup - cup will automatically be in your possession. You have influence when shooting three factors. The first is the player's angle to the target (angle horizontal). Look at the right corner of the screen. Before you aim, assume you are in the center and the target is there leaning at some angle to the left or in law. You won't be this way had trouble and you will hit always. AND Vertical angle, that is, the positioning of the arch with regard to the land, it is not too important. It naturally increases the shot distance, but a similar task it fulfills the force we will talk about in a moment.

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The most optimal vertical angle is between 35-45 degrees. a Strength is actually the basis of all shots. It is selected at the very end, after finding the right horizontal and vertical angles. Only then we point the cursor at the archer, drawn on the left side of the screen, press FIRE and hold it. The number representing the strength will start to increase rapidly. With a little luck and your reflexes, you will succeed release the appropriate button moment and hit it flawlessly. Another important thing is the wind. Its power and direction are shown by a flag in the lower right corner of the screen. Based on her indications, correct the horizontal angle. A 1 degree change should be per fluctuation wind within 3-4 units. And finally, one more piece of information. For a hit within 95-98 points, i.e. practically in the middle of the shield, you get a bonus: 150 pieces of gold. Needless to say, every penny in Iron Lord is worth its weight ... gold pieces. When Henryk collected the cup for the winner. The stands were crazy with happiness. Dark flowers fell on all sides, and the ladies blew kisses. What's more interesting, even other players cheered for Henry. This one, however, ignored the honors handed over to him. He left the stadium quickly and ran to the herbalist. After a short conversation and handing over the cup. was given a division of five hundred people at his disposal. Then he mounted his steed and headed for the, a nearby settlement - Forrando. In front of the village, he teased another amateur of the duel and drove between the buildings. He tied the horse at the bridge and he went towards the visible inn. Once inside, he started talking to the bartender. He informed him that for unknown reasons the monks did not want to sell it to him fault. Henryk promised to help, he bought it from the innkeeper for any leftover wine and returned to the horse. See you there was nothing to look for in Forrando. Urging the mount to grow faster gear, he reached the town of Torantek, known for its the best mercenaries in the area, murderers and similar scum. headed straight to the famous inn, located in the northeast part cities. The plump bartender immediately caught his eye. Its inviting the gaze attracted like a magnet. He tried to talk to her, the conversation was short but succinct: be smart and strong, it helped you " It's easy to say and harder to do. It is known, however, that the man who there is no way out, he grabs the razor.

You, hopelessly, grabbed the cup to the dice and you sat down to play. Many have made a fortune playing dice. Especially if the opponent is as in this case "rich and little observant captain. The rules are quite simple. Opponents they play using two dice. The win- wa the one who gets the number first 7. Throwing numbers from 1 to 6 and 12 forces you to "put" into the pot the next sum, and the falling out 8, 9, 10 or 11 does not require this. Yes so if you set the pots to 100 gold, you roll a 3, and your partner roll a 9, that's you will have to put rail- AD 100. And now a simple way for the lazy to get rich quick. Bet all your money and throw it Cube. Result 7: 3 you became pregnant - withdraw the money and put the little one sum. There will be a series of tied throws. ended with the opponent's victory - 4: 3. 2: 8, 9: 3, 12: 7, now Put everything you have again - you will win three times in a row 7: 6; 11: 4, 9: 9, 4: 2, 3: 6, * 11: 4, 9: 4, 9:10, 7: 6; 8: 8, 6: 3, 7: 8. Of course before each winning streak you can increase the stake accordingly. When the bones will bore you and you will have enough money (5000 gold), finish the game. There are other tasks ahead of you. Prince after wrecking mediocre captain directed his own again. eyes on the bartender. This one seemed not to notice his looks. It meant it's just one turn to show strength How easier it is to present your abilities if not armwrestling. You can always before the duel find out some interesting things about his rival: does he like to cheat, how is his strength assessed, etc. Then point your cursor at G0 and present what you learned while playing Decathlon. Once you are done, you should silence one of the opponents who accuse you of cheating. Beware of the tough guy and it's easy will not let go. A few quick actions will cool him down properly and ensure you victory. Excited barmaid right away she threw herself into his arms. Surprised Henry, expecting some advice, no he even got a word. He just felt. that the barmaid puts a pendant in his hand and runs away. Rad reluctantly decided to take a walk around the city once more. This had some effect, of course he found a mercenary's house, who would jump with joy at the sight of the owner. also that if Henry provides him with a ruby ​​- ruby, he will support the prince's army with two mercenary units. a proposal, thought Henry, loudly promising his return Forcing the horse to go mad run, Heniyk. he made it to Forrando and bought it from a shopkeeper who lived there ruby and armor. His house is in the western part of the village.

The way back with an overnight stay in the house found, it lasted 14 hours. Sleepy, but happy, Henry reached the mercenary and made sure of his promise. later offered him armor, checking from once the authenticity of the received in necklace replacement. Then he donated ruby, having a reserve of strength from now on mercenaries. Not knowing what to do further, he decided to visit the monastery once seen from afar. In the southern part of the buildings he found a monk whose brothers fell ill with a serious illness. Not Being able to help them for now, Henryk bought a cross from him for 45 pieces gold. Then in search of others healthy residents went on north, still sticking to the eastern wall. When he reached its end turned west. There he met his brother monastic, which was the only one so far he asked for nothing material. It only required generosity towards others. Therefore, Henryk bought a key from him for 30 gold pieces and he continued his journey. He decided visit the miller. This man was modest, simple and very unhappy. He and his family were starving, which was not uncommon in those days. Henry, however, could not help it. He just bought a grain sack for 20 gold and headed towards Forrando. He gave a shopkeeper friend of mine dream collar, for which he received two squads full of spirit. Bought also a jug jug and rushed to the herbalist. Here he was surprised. It turned out that the herbalist has the antidote medicine that can be purchased for as little as 10 gold. After this small purchase, Henryk immediately went to save the sick monks. From that moment on, the prince's problems disappeared as he took his hand. Healed monks, in addition to his support. they helped him to persuade the monks to fight. Henry he heard this news from the mouth of the master himself. The monks sold it out of gratitude the innkeeper also had the best wine he had, for which he offered another one branch. Henryk decided to visit as well miller, to somehow alleviate his problems. It turned out, however, that the innkeeper was already grain from him and the miller has enough money. Knowing, however, to whom he owes it, the miller he offered the prince another squad. Henryk decided not to wait any longer.

Together with the gathered troops he went towards his castle. On the way, he also went to the sage and gave him back him all other items He received the blessing along with valuable tips on tactics war. In the castle, he went to the tallest tower that stands alone. There, after half an hour of reflection, Henryk played a signal summoning his uncle to war (GO T0 WAR). The decisive stage has begun fights preceded only by the SAVE option. If you did everything the most accurately like Prince Henry you have 10 battle-ready troops. With such it will be difficult for you to fail, especially if you conform to the following tips: _ try not to move your troops too much, it weakens them strength and morale, _ don't let the enemy attack you your squad to the side - always position yourself as if you are you were to attack _ you replenish your strength by stepping on pieces of meat that appear from time to time until on the battlefield, - any dislocation is effective and the enemy's surroundings, _ always attack first, _ you don't have to deal with the fight itself unfortunately the impact. - with equal strength, your units always win. To give any order to a unit, hover over it and press FIRE. From now on, you can spend about four basic directions the commands on the joystick: up - move forward (attack) 1 down- cancellation previously issued- his order, left, right - change the sense of one- steaks, fire - approves the issued order. Black arrows on the map, appearing next to a given unit, inform you you about the planned maneuvers. Each move costs one turn, started with the inscription (NEXT TURN). It sets so maneuver for individual units and move on until the next turn. Keep doing this until sweep the last enemy soldier off the face of the earth. Once you've finished the bloody battle with the uncle, it's time for the stage the last one - labyrinths. There are six of them and all difficult. In each of them you must find the sword and the exit. After on your way, you will of course encounter countless locked doors and countless keys lying around. To win the game completely, he also introduced an energy index, which decreases with each step. The only advice for them is to choose the most optimal one routes. Besides, after each maze There is still a herd of impatient flying monsters waiting for you, which will only be calmed down by the cold steel of the sword.


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I't does not compute....
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