Q Rac Rally Championship

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Miwod
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Q Rac Rally Championship

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For those who don't the game is intended for a career as a rally driver Rally Championship. It's necessary to admit that the developers with no known on the simulator market Magnetic Fields fired a piece of good work. Program has everything it should have a hit - high-quality graphics and sound, and most importantly - colossal gameplay. And no wonder. Topic is well known to us, and the machines that can be driven are dear to everyone's heart the driver. Truly I tell you, the heart rejoices, when one enters the "two parcels" in turn 90 “... So let's get down to the miracle vehicle review available in the game. In front of us.. Subaru lmpreza - one of the best cars at the moment group A. Four-wheel drive; two-liter, 16-valve turbocharged engine, o more than 300 hp. Six forward gears. The maximum speed it reaches on very long straight (horizontal) is over 275 km / h. For I give comparisons that I am on I reach the first track maximum speed approx. 267 km / h and an average of over 175 krn / h. My best party time on this track is 2 min 39.6 s. Ford Escort Cosworth.

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Also two liters of 16v turbo and also over 300 horse power. Closely corresponds to Subaru. My buddy (goddamn Ford lover) reached the time of 2 min 35 s on the first lane. Volkswagen Golf GTi 16v many Polish automotive fans who adore German cars will have the opportunity to drive "improved" the version of the Golf "three" from group A, A car in a civilian version is well known to everyone, while the rally w Poland does not exist. Two-liter, 16. valve engine, despite the power 220 hp, it is weaker than the power unit Renault Megane. Golf accelerates worse, it has lower maximum speed Skoda Felicia - is "class" for itself. The reason is obvious: this is the car with the weakest engine in the game - 155 horses. It reaches just over 200 km / h. ] aka something like that can you race? From the start, they leave all Cosworths or other Golfs You behind you. Six gears to front. This is supposed to be a rally car? With just a 1.5 liter engine ?! Proton Wira - the only representative of group N in this game. Against Apparently, it is fast enough that could compete with the Subaru i Ford, although you can see that the power has much less, "only" 185 kW. You have to follow him get used to it, because the steering wheel is ... on the right side. At home, I noticed a tendency to pull the car to the left - the system of reference points that define the position changes completely car on the road. Since it even occurs in the game then what must be in a real car? I have never driven a vehicle with a steering wheel on right, but also too much to I don't smoke it. Proton has a five-speed gearbox gearbox that suits me best of all (maybe I'm too used to the real car?). In Proton Wira we can make fewer changes than in the vehicles of group A.

I am writing about including in the section devoted to realism. All these vehicles (from Megane down) have front drive, which makes them run a bit differently than two first. The most important is when turning, with gas to full , the car is not too much wants to twist (typical symptom) and it is front-facing outward. in this game, contrary to appearances, no is only symbolic. Very it is important to position the vehicle. In those from group A, you can change the hardness and height of the suspension, gear ratios gears, speed of reaction to movements of the steering wheel, tires ( asphalt, gravel, mud and snow) and front-rear braking force. IN Proton Wira from the N group, we only change the hardness and height of the suspension, the speed of reaction to the movements of the steering wheel and tires. I will say more: a car reacts to steering wheel movements almost "as if alive." screen, only that is missing a wonderful feeling (believe e) when pressed on the bend you are in the side post. The characteristics of front-wheel drive cars and these are perfectly reproduced four-wheel drive. Those with drive on both axles they especially behave on bend - the front "pulls out" them, similar to v powered cars "Forward" and the rear slightly throws, allowing you to enter the corner slightly faster than normal vehicles. The setting of the car has colossal importance. Speed steering wheels is a matter of individual preferences - them the slower the car turns, incl the earlier you have to start turning, the slower it will also straighten the wheels. It matters when you play the keys - with the joy, leave it at that to "default". I suggest setting the brakes permanently - 60% front and 40% rear. However, the most attention you have to sacrifice the gearbox and the suspension. On the asphalt they need to be lowered and hardened almost to the maximum.

On the other hand on gravel and mud slopes with side ditches, "hard" i the car will be lowered he acted unpredictably. i was jumping from one ditch to the second. Here you need z turn to set the suspension soft and high. Similarly on snow, although here you can a bit lower the car. On the ace, a "soft" car will have worse handling in turns and skidding. On the "hard" mud will have almost no grip. For each route separately gearbox is positioned. For example for Subaru (6 gears) on the first tour I shortened one and two by two degrees, and three by one. I left the four unchanged. I extended the high five by one degree and a six by two. And this lucky record holder (2 min 35 s) I all gears shortened. tires are very important but you need to change them to suit the conditions and surface of the route on which you will be driving. Everything is OK until we choose the delivery option a whole series of rallies - then sites where you can change tires, there are what two or three special stages. AND the drama begins, if on we go through one episode snow, and on the other I have asphalt and rocky route. The answer to the question what I choose the tires, I leave it You... It can be turned on in the setup the option of possible damage to the car - then each falling off the route, overturning or even a jump "into space" from the driveway and a sudden fall onto the road results in further damage to the car's components: the gearbox gears ("gears falling out"), differential, suspension, engine, etc. And we have a very limited sometimes for repairs at service points. me less I have been driving properly since the middle of the "championship" a Ford Escort Cosworth wreck ... but I was in the top ten.

After one rally, when I damaged the gearbox (I was five), I forgot about it and fixed something else: to replace the crate takes a long time. In the next episode I started dropping a six - that's it drama. another jump and a message appeared on the screen "6th lost". I drove much slower to the finish line, struggling with still falling out Five This is realism this game it is different to drive on asphalt, otherwise on the mud (but found what?). It looks like. While driving, the remote control informs you about the type of the next one bend and its direction. We distinguish between EASY curves, MEDIUM, HARD and ALL. On on the asphalt, you do not have to brake before any corner. It is enough to make a quick turn and with a beautiful side skid, pass forwards right next to the inside edge of the turn and parallel to the straight axis starting around the bend, get out of it. On gravel, you need to brake before HARD and turns ALL (orange and red arrows). On the mud to get in well and exit the turn, remember to come in advance braking and taking it as standard side skid - you have to fit between the edges of the track. There is one in the snow the same principle as in the mud. You have to be especially careful about sections of routes where on both sides there are "walls" of trees or ditches. Breaking into rocks cause rollover and loss of approx. 10 seconds. At the ditches, when you fall into rhythm, you will zigzag all the way, jumping from one ditch to the next you have a hard time and car wreck at the finish line. The graphics are very good. Resolution 640 × 48O. Everything shaded and fully textured. On a properly fast computer, of course (Pentium 133 is too little). Anyway, take a look at pictures - I assure you that only static screenshots are shown a tiny bit of what's going on on the screen ... Sound - Everything digitized from the effects obtained from real cars, so real in 100%. I don't think you need to comment. Very strong the side of the program is music saved in audio format. Everyone will find something for themselves here. In the intro and Menu - not too much strong "techno" and a few different melodies to of choice as a driving sleeper from blues to techno.

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My name is Not Miwod. :!: :!: :!: :!: :!: :!: :!: :!:
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