The game is on very boring - walking with heavy weights a monster Searching for the right items becomes a real pain over time. Dizzy, with its variety of scenery, encouraged the player to solving more puzzles - everyone he wanted to know at all costs what land is guarded by a fire-breathing dragon or what is at the bottom of a deep well. Unfortunately, at least a product Psygnosis company to remind their previous pro (Beast, Leander), I do not know if it will depend on finishing this torment, phew! I wanted to say - adventures The game did not avoid technical errors. Second and last, the game was made with Sega owners in mind as it is commonly known, it is based on several tons of joypads, which resulted in that the conversion to Amigç has a cumbersome user interface (the Space key on the keyboard is used instead of the second Fire).
Reviews of classig computer games
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