Special Forces
Posted: Mon Jan 03, 2022 12:19 pm
![Image](https://i.ibb.co/PMRWsbv/special-forces-8.gif)
There are a lot of games that portray better or worse commando actions In progress completing a dangerous mission in an area full of traps the enemy, be the aggressors through the hurricane fire opponent. Mention here be the immortal Commando of the C-64, but also Operation Wolf, Hostages, Line of Fire, WarZone, Alcatraz, Fire Force and many other games that the users of C-64 know very well, Amiga, Atari ST and IBM PC. It would seem that the topic this one has already been exploited. But nothing like MicroProse released Special Forces, a game made with a distinctive for this company on a big scale It's been a long time since I met such a good one shootouts. The game scenario was based on the tactics of special forces. The graphics are there made carefully, though not great (top view), also no sound effects they can bewilder us. Game however, it provides a lot of entertainment and emotions (especially at higher levels). Although not can be called Special Forces a hit, but it's a solid, good game arcade. It introduces you to the atmosphere of the game us a nicely made computer movie. The screen appears later unit selection - In the game itself is used also abbreviation: KIA _ killed. - POINTS - points obtained. - MISS. ATMP _ number of shares in which the branch attended. - ESCAPE To DELETE _ at [Esc] can be cleared save in advance and enter new group name (begin all missions from the beginning). - RETURN TO ACCEPT - the selection is confirmed by [Return, (when changing the entry) or by [Fire]. there is a choice several degrees of difficulty CONSCRIPT - commanded group owns improved equipment, - mission objectives are marked with the map (characteristic appearance or a small circle), - the opponent is poorly trained, with a low level motivation (slow and ineffective reactions of enemy soldiers), - the enemy is armed with an obsolete weapon. REGULATOR - the group has a modern one equipment, - the location of the mission objectives is fed with a grid coordinate - opponents are trained, however, they do not have combat experience (therefore their reactions in combat conditions are worse than during training), - equipped with older weapons, however, they are well versed In her possibilities. VETERAN - a group with improved equipment, - mission objectives are not shown on the map, - enemy soldiers are experienced (they are trained in fights), - opponents have modern weapons and knowledge how to use it. ELITE - a group equipped with improved equipment, - mission objectives are not marked on the map, - you have to often fit into W a specific time limit, the enemy is highly motivated, the soldiers have combat experience (veterans), - armed with the latest weapons and do not hesitate in front of her use. After choosing the degree of difficulty, we can make a choice missions, complete the team and equipment.
Difficulty degree can no longer be changed (only after completing the selected action), while the remaining decisions can be changed. You can choose from l6 missions (SELECT MISSION), in different climatic conditions (open the drawer and select a specific folder with the task). The briefcase contains a description of the situation strategic position, mission objective and Aerial Reconnaissance Photo. The available options are EXlT (cancel task) and SELECT (select mission). We can make one of Many tasks and in various geographical areas. containing the closest view the area. It greatly facilitates orientation in the field. Additionally with the [Return] key you can get split the screen into four parts depicting the situation in which each soldier finds himself branch (something like a split screen from the game Pacific lslands, however, MicroProse's execution in Special Forces is lower quality). In the upper left corner is Shark, next to Tiger, in left, bottom - Cobra, next to it Eagle. The help map appears here in the center of the screen. There is a control panel at the bottom of the screen. One press causes presenting the control panel of a given soldier (he continues his task and he drives himself fire ...), the second - it activates character. A crosshair then appears, indicating the direction in which it is rotated character (the line of fire of his weapon). hidden. The camouflage is activated by pressing the [Cl However, it should be remembered that it is not always possible to hide should be used trees, buildings ... 8. Duration of the action. At Elite level it can show how much there was still time to evacuate the mission for it to be considered successfully completed (decreases). 9. Currently active control mode -joystick [Alt-J] - regular controls, shot - [Fire], - keyboard [Alt-K] - to obtain e.g. the Northeast direction you should press one two keys: [up] and [right], shot - [Space} It is also a message window. Can be reviewed recently received information [1] - [9] from the main keyboard. other control options the game is to use a large map [Undo] - SC / \ LED TERRAIN MAP. On it you can observe the location of detected enemy soldiers, get acquainted with action area and perform transfer of branch members. [G] - coordinate grid (useful at higher levels for finding targets mission).
The horizontal coordinates are marked with letters (/ \ ~ D), vertical - digitally (I-4). [D] _ places of placement (× (- VIEW PLASTIOUE POSITIONS - placement of explosives installed by the currently active character (red numbers). Objectives at the lowest level missions are marked with small white circles. Characters are shown on the map as white numbers (currently active - flickering. The active character (after using the key twice on the action screen) you can steer with a joystick or a key rounds (the direction of the march is determined by little red dot. Where neither of the the last is not activated, can be delineated on the map target displacements -DESIGNATE DESTINATION. Choose a soldier [Fl] - [F4]. White will then appear circle and connecting the current position person with his middle red line. Move the cursor to the target point and confirm decision _ [Spac]. This option has some limitations, v depending on the selected pattern: - a single one can set a goal for any character, - double - you can only accommodate the leaders Shark, Cobra, - the four person can only designate a destination point for the leader of the group. After completing the task (group evacuation) appears -MISSION REPORT report. Then you can get acquainted the status of the group after the action is completed. Find out how the high command assessed action performed, quantity promotions (PROMOTIONS} i decorations (DECORATIONS), which have been awarded to be distributed among the members of the branch. You have to choose any soldiers, promote them (PROMOTE) and mark them (DECORATE). Using the EXFF option causes goes to the unit selection screen.
![Image](https://i.ibb.co/xfTCSr4/special-forces-15.gif)