KQ 1 - Quest for a crown

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Doggeboy0A
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KQ 1 - Quest for a crown

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The game "Kings Quest l" bearing the subtitle "Quest for the Crown" is probably well known to lovers of adventure games. It is the first big game of yak was developed by the current gaming tycoon, and the company Sierra On - Line For Roberta Williams, who founded a software company with her husband, an inspiration for the creation of the program King's Quest and many others were fairy tales told for bedtime So let's get to know this fairy tale .. A long, long time ago the kingdom ruled by Edward grew in strength and prosperity. However, to time. One day, three signs of power the royalties were fraudulently stolen. The fate of the kingdom was questioned the collapse seemed inevitable. King Edward was shouting to him in despair Graham and entrusted him with the task of retrieving the stolen treasures. If he does the task, then in addition to the rnonarch's gratitude, it also holds fertile lands Daventry. However, if his mission ends if he fails, a poor fate awaits him. As you probably guessed, the daredevil will suspect a difficult attempt to regain the insignia royal. the game is a classic example of adventure programs The original version of the game, developed in 1980, works according to the old rules, which Sierra has worshiped for many years Currently, a new version of the same program has been created, and the control is being developed the menu shouldn't be so much trouble anymore. (TAKE CARROT). Then, go left to the other part of the garden, and then head south and turn left again. You should find a large stone. Try to move it (MOVE ROCK). If you stand on his right, this attempt will certainly be successful. In the place where the stone lay you'll see a cavernous hole. Look inside (LOCK IN HOLE). You will find a dagger there. Take it (GET DAGGER). Now go west. You will reach the shore of the lake. In order to get to the other side, you have to get them swim. Get into the water and (SWIM). If you will happily swim to the opposite one shore, go north. Passing on go west next to the well. Come on over to the fence gate, open it (OPEN GATE) and go inside The carrot that you took from the garden, you need to encourage the goats to accompany you on your further journey (SHOW THE CARROT).

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Get out of the pen and head west. after passing 2 screens, you will come to the fairy. from her a spell protecting you (briefly) from an evil giant. It can happen you won't meet a good one right now fairies, but don't worry about it and move in the way forward. By going north you will get to the field where the clover grows. In the middle of the clearing you will find a four-leaf clover, and it is not known from today that it brings happiness (will keep you safe from Leprechauns). Take her (TAKE THE CLOVER). Go north until wooden the bridge. You will come across an evil troll blocking your way to the other side. Unexpectedly, a goat will come to your aid. He would take the troll on the horns and throw him off the bridge. The unfortunate man will surely die in the depths of the river, and the goat will be pleased with the good deed will go its way. Regardless of for nothing, keep going. As you go north, you will soon meet the old gnome. Come and talk to him (TALK GNOME). You will learn that he has something that you will surely need but that you can receive Type IFNKVOHGROGHPRM. The gnome won't agree with you right away, so you will have to repeat this several times. When he finally capitulates, he will walk away, leaving behind the golden key. Take it (GET GOLD KEY). You already have the key, now you need to find the right door. Return along the road that leads across the bridge and head west. Once you get through the next three screens, then on the third board, go south At the foot of the mountain, you will see a door. Come on to them and open them with the golden key (UNLOCK DOOR WITH KEY, OPEN DOOR). Take the stairs but be careful because they are slippery The road goes up on right by two consecutive boards, and us- then turns left twice. You are in exit 2 of the cave. Go south U under- the ponds of the tree growing on the right you will see the hole. Take a look at him (LOOK IN THE HOLE) and you will surely find something. It is a thong also used as slingshot. Take it (TAKE). Go to west (twice) until you reach the orchard fruit and then north. In the center of the screen is tree. Walk towards him, avoiding them from right side of the board from the top. Go to east. You will meet a formidable giant, from which the received spell will save you from a good fairy. When using dodging, wait until the giant falls asleep The magic chest he had with him turns out to be King Edward's property.

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Take her (GET CHEST). Return to the cave (east) and go down the stairs. Once you exit the cave, go on west through two boards, then one South. Watch out for the witches. Go to the well (from the north side) and take it bucket (CUT THE ROPE). When you pull out the bucket, lower the rope again to the well and slide down it (climb down the rope). Dive under water and swim in south-west direction. Swim to the hole you'll see. In the wall, all right time to be careful not to get caught in the algae. When you see a dragon, approach it and use a bucket of water (throw water). He'll put it out flames rising from its mouth. The dragon will discover the passage while escaping hidden behind a giant boulder. In Cave you will find the magic mirror you need take with you (GET KlNG'S MAGIC MIRROR). Exit the cave and head to West. You will come to a place where it flies big bird. Head south (two times). You will come to a tree trunk. If you look into him (LOOK INSIDE TUMP) there you will find an old pannier. Take her out (GET POUCH) then check her content (LOOK POUCH). They are inside precious stones. Go east after cross the lake (SWIM) several times along the way. Once you get to where you were before you found a dagger, go north. You will arrive to the big tree. By climbing them (CLIMB ON TREE), among the leaves you will find a nest with a golden egg in it. Take them (GET EGG) and go down to the ground. Go north (twice) and you will soon be at hazel There are nuts under the tree Italian Take one of them (GET WALNUT) and split it (OPEN WALNUT). To To your surprise you will find ... gold there nut. Going east you will find the GET BOWL. By circling the lake from the south, you will meet an Elf that is friendly to you. Talk to him (TALK TO ELF) and you'll get a magic ring. If you put it on, you will soon become invisible. Unfortunately, the spell only works once, so save it for the next hour. You now need to find a cabin in the woods. To get there, go north twice, west twice, and back again North. You will find yourself at the back of the hut, go west and you will be in front of it the door. Come inside. Look into the empty vessel standing on table (LOOK IN THE BOWL). On the bottom it says FlLI Give gamek to the host sitting at the table and say FILL spell The vessel will be filled with heat nourishment.

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A happy man will offer you violin You will find it in the corner of the room. Take them (GET FIDDLE) and leave the house. Heading south you will come to a lake. Fluid towards the south, and when you will swim to the other shore, go forward in the same direction. You will come to the witch's hut. Open the door (OPEN DOOR) and go inside. Go to the bedroom and wait there for the owner to come back. With protective spells, you are there for her invisible. Come to her quietly, and push it into the boiler (PUSH WITCH). On the north wall is a cupboard. Open it up (OPEN CABINET) and take the cheese from inside (GET CHEESE). There is a note on the table in the bedroom. Take it (GET NOTE) and read it (READ NOTE). Get out of the house and go to the place where the entrance is to the cave where you found the magic mirror. You must now jump up so that a flying bird grabbed you and carried you away on a small island. Go west and take the mushroom growing there (GET MUSHROOM). Go back east, go to the hole in the ground and crawl into it (WAVE. IN IT). Go south until the end of the tunnel, then head west. You will meet there a starved rat. Stay away from too close to him, just throw him the cheese taken from the witch's house (GIVE CHEESE). Go to the door there, open it (OPEN DOOR) and go through it. You will find yourself in the Leprechaunus cave. Play the violin (PLAY F IDDLE), a the inhabitants of this cave will start to dance. Their king will start to dance with his subjects. When you stop playing, everyone will start to depart, and the departing king will leave scepter. Take them (TAKE SCEPTRE) and take a look he (LOOK SCEPTRE). Next to the throne you will also find King Edward's magic shield. Take it (TAKE SHIELD) and go west until you reach a small hole in the wall. When you eat the one found earlier mushroom (EAT MUSHROOM) you will become small, so that you can easily squeeze through through a hole in the wall. Go to the castle. Carefully cross the bridge and open it the door (OPEN DOOR). Go inside and go to the king sitting on the throne BOW TO KING. King In recognition of your merits, he will put a crown on your head. Your mission has been too long. The seriously ill king did not live to see better times. After a while it will lose the last of his strength and he falls to the ground, dead. He died king, long live the king! Now you have become the monarch. Congratulations, King Graham

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I'm good doggee
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