Space Quest I - The Sarien Encounter

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Catladyiscrazy
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Space Quest I - The Sarien Encounter

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Many light years from Earth, in a distant galaxy there is a planetary system c. called Earon. To the people of this system fared well until theirs the sun began to fade out. It did it is a direct threat to their lives home planet called Xenon. In facing imminent cataclysm, scientists they developed a device called the Star Generator. It would cause a complicated structural transformation of an uninhabited planet into an artificial star, that could replace the natural sun that was fading out. Star Generator was built in great haste and none of the scientists involved in its construction he was not entirely sure that the device would work as intended. Therefore, it was decided that it would be tested in a different wording system event. For transporting the prototype, a ship with a sonorous name - "Arcade" was taken. Now, after a few years, a spaceship returns to the planet Xenon with a tested and properly working Star Generator. You are also on board. Your function on ship is not that important, but it bursts out You are proud that you contributed to saving your own at least a little planets. You are the garbage collector, and in the moment joining the game, you are about to finish cover in a locker intended for storage of cleaning utensils. As you scrambled out of the cupboard, you had the impression that something was wrong here. A second later your hunch has been confirmed. Screeching sound of an alarm siren pierced you right through. It could only mean one thing - a stranger had invaded deck. The alarm ended as suddenly as started. The weirdest thing about it but who it was that you did not hear from him a message explaining why the alarm was triggered, as it used to be previously.

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Go left. You will walk through the library and as you continue down the corridor you will come across the body of one 2 support staff members. Search them (SEARCH BODY) and take it back magnetic card (GET CARD). Come back to the library. For a moment you wonder what to do next in this situation. Suddenly a door on the opposite side rooms open up and enter by them a scientist with a huge wound on breasts. After a while it falls to the floor. You run up to him quickly, wanting to help him. You kneel next to the wounded man (LOOK MAN) and v At this point, the scientist looks up with trouble and says something to you about the seizure, and words that sound like password. These are his last words ... Get up and go to the computer standing under wall. Turn it on (LOOK SCREEN) and enter the words spoken by the scientist. It turns out to be the name of the informational cartridge. After a while, the robot selects the required cartridge. Take it (GET CARTRIDGE). Now go in again left, but this time get in the elevator and slide down to the lower level. Starting with in the elevator you notice broken doors leading to the bridge. You decided to check what happened there. Once you are in command center, approach the computer opposite the entrance and look at its monitor (LOOK SCREEN). The information displayed tells you that the ship's self-destruct program has been launched. You have little time to escape from it. When you leave the room, you pay back attention to the fact that the place that before he occupied the Star Generator is out blank (LOOK PEDESTAL). Go right down the corridor, enter the elevator and take another level down. When you leave the cabin, you will hear footsteps. You want to avoid contact with the mysterious person, so hide behind the elevator casing. After a while in the field of view probably one appears from the perpetrators of the seizure of the Star Generator. He is armed with enough large rifle. Luckily you were not noticed. The intruder will leave and you will quickly go Right. In the next room you will notice a console that is used to operate the door hangar. Press the "open" button (PRESS OPEN). keep going right. In the next chamber has a door leading to the elevator.

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The doors are closed. On the wall you notice a card reader magnetic. Insert found card to the reader (PUT CARD IN SLOT). After the moment the elevator opens and you can slide down to another level. After leaving the cabin, look around. You surely notice console. With him you can control the airlock door. Open it (PRESS AIRLOCK). Next find two closed lockers and a small one keyboard between them. Walk up to her and press the left key (PRESS LEFT) - The door on the left opens. From the cupboard take a small device in which you recognize an electronic translator (GET GADGET). Then press Right the (PRESS RIGHT ›) button from the second locker, take the suit and put it on. a total of 2 planets will be selected and landing will be handled by the on-board computer. After quite a hard landing on the planet of Fr. named Kerona, remain in the vehicle. You look around the cabin of the ship and you notice a container on the floor that looks like a first aid kit. Pick him up (GET KIT) and look inside (LOOK IN PUTTY). Inside you find a knife and a container containing the so-called dehydrated water. Now unfasten the seat belts (TAKE OFF BELT) i get out of the lifeboat (GET OUT). Come to front porthole of the ship and take from there a broken piece of glass (GET GIJĂSS). After a moment of reflection, you come to the conclusion that there is nothing else here you won't make it. You decided to go to searching for inhabited places where you could call for help. Go in law. You will reach the leading path along the edge of the cliff. Get on it and follow until you get to something like rock bridge. Go through it and state next to a large glaze lying nearby. After a short while you notice that a small robot has landed nearby that like you know, its purpose is to destroy any living things it comes across. If you want to save your skin, you have to do it defeat. Wait until it is exactly under you and push the PUSH ROCK on it. Following this one along the path itself, you will reach two rock columns that are quite close myself.


Come in between them. After a while, you will feel that you are going downhill quite quickly Earth. You will find yourself in an underground cave. As soon as you exit the elevator, you will see little stone. Pick it up (GET ROCK). Then go right. When will you come to the metal grate in the ground, stand by the wall and walk through it the very edge of it. Then, go to a small geyser blowing steam and throw the stone you found (PUT ROCK IN GEYSER). This will activate the hidden door opener. Go through them and continue your march. tiny droplets of extremely caustic acid. You should be able to do this as well to get past. Right after passing through "Deadly rain", turn on the translator (TURN ON GADGET) and enter the cave. At first you can't see anything except darkness, but after a while you will notice a huge hologram of the image of the alien being formed. When the image will take on clarity, alien speaking through it will notify you that it is ready to provide you help. The condition for obtaining it is killing a dangerous monster - Orata. After this information via the elevator you get to the surface. After a little thought, you will come to the conclusion that a stranger's help would be very useful and you go in search of the beast. Take the path to the foot of the rock and walk on north-east After a few minutes of walking, you will reach the place where you will see the entrance to the cave. You decide to check if it is not inhabited by any chance. Come in inside. What you see in a moment can make your knees tremble even in brave men ... and you never like them you didn't belong. He's furious in front of you, a roaring and giant beast - undoubtedly this is the Orat. Instantly throw at his the open mouth of a drained vessel water (THROW CAN). Creature showing off with perfect reflexes, grabs them and swallows them. Immediately thereafter, it begins to swell and after a while it explodes and disintegrates into millions of pieces and strangely large amount of water. Only after a while do you guess why. It was just that a vessel opened in his stomach and emptied, filling the monster with a couple of gallons of water, and since the creature had a slightly smaller capacity, it broke like the native Wawel dragon. Satisfied with your victory, you look around the cave and you should notice a piece of Orata lying there.



Take it (GET PIECE) and go back to the cave with the hologram. After the hologram is reactivated, the alien the entity demands proof of the fulfillment of the task. Show her the creature you found (DROP OVEN). The alien seems pleased with the visual result because you notice a door opening on the opposite cave wall. At the same time, the hologram disappears. You walk through that door and that's it after a while you are in the room full of secret devices, console and computers. A few meters above the floor on the anti-gravity platform, you perceive a being known for its holographic image. He notifies you that he is keeping promise and will give you a vehicle that will take you to the nearest spaceport. In confirmation of those words from the recess a small hovercraft goes out in the wall, a the being itself flies away to another room. Before departure, you make up your mind yet to check the information contained in the cartridge. To do this, come over to the computer opposite the slot and insert the cartridge into the slot (INSERT CARTRIDGE IN SLOT). Reading the data appearing on the monitor, you come to the conclusion that this is information about the Star Generator. It includes, among others data about its structure, operation and functions (if used inappropriately, it can become a powerful defended), as well as code to run a program that causes self-destruct. remember him! When leaving the computer, take it cartridge (GET CARTRIDGE). Now go to the hovercraft, get in it (GET IN SKIMMER) and start the engine (TURN KEY). The vehicle will start and after the moment you leave the alien base. Being on surface, on the horizon you perceive distant buildings. Take a course for these buildings. The first stone you attach to the vehicle's chassis will convince you that you should drive very carefully if you want to get to your destination safely. After a journey abounding in "attractions", you arrive in end to a small spaceport. First, remove the key from the ignition (GET KEY) and exit the hovercraft (EXIT SKIMMER).



After a while, an unpleasant looking guy will approach you and offer to buy your vehicle. You decide that the proposed price is far too low and you answer "NO". Enter the nearby bar. You look around for a moment around for someone who could help you but unfortunately, none of the clients excites Your trust. So you decided to use the purchase offer anyway presented to you by a stranger. Walk outside the bar, go to the hovercraft and answer "YES" to the guy's question. When you receive your payment, you will notice that apart from of money, you also got a jetpack. Go to the bar again and approach the "one-armed bandit" standing in the corner of the room. Now your task is to win at least 250 buckcazoids (local currency). After a great victory, you leave the premises and wander around the cosmodrome you come to the robot store. Curious you go inside. Right away you are "attacked" by a salesman praising his merchandise. Willing not if you want to, you must listen to his insistent incentives to buy. When you notice little red robot standing on the in the gallery (the one on the right), approach it and buy it (BUY ROBOT). Come out with of the store, a squeaker will roll out behind you robot. Encouraged by a successful acquisition you decided to buy a spaceship yet. You are walking towards the spotted one previously used point of sale vehicles. As before, the seller greets you effusively and offers you a choice suitable vessel. You are looking around around and you spot an inviting looking vehicle (towards north from you). You walk up to him and the seller will run after you and pass you immediately You its price. Without waiting for him to raise it, buy a BUY SHIP. Satisfied the seller walks away and you go up the ladder enter the cockpit (CLIMB LADDER). Meanwhile, a robot familiar with ships this type, goes up a small goods lift. Looking at the dashboard you see a big "charge" button. You guess what's going on and press it (PRESS LOAD). The elevator starts and the robot gets inside the vehicle. After a while, it will ask you where to go. Answer him "HH", the robot starts up engines and after a while it starts. By On occasion you'll find out that the ship didn't belong to the seller only to someone else, but it doesn't really matter anymore, because you are about to leave the planet's atmosphere. After a few minutes of flight, you will come across a great field of asteroids that would otherwise be a serious threat, but now, with a reliable robot at the controls poses no problem. At last you reach your destination happily, namely near the Sarien space cruiser.

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Robot will shut down the engines and announce that for reasons safety can't get any closer. You have no choice but to get inside the cruiser on your own. Put on the WEAR JETPACK and leave your existing means of transport (EXIT SHIP). With the help of the jet engine you will fly to the outer airlock door. Position yourself like this that you cover their center with your body and activate the mechanisms that open the door (OPEN DOOR). Fly inside. A little surprise awaits you inside the airlock, the outer door will close while the other door leading into the vehicle remains closed. He will save you from trouble a robot resembling a duck. It enters the airlock in itself target and leaves the door open behind him. Quickly seize the opportunity and move on to next room. You will hear the sound of footsteps approaching. You look around for one shelters. Your eyes fall on the little one metal box. Open it (OPEN TRUNK) and squeeze in (GET IN TRUNK). you barely had time to slam it cover and you already feel someone lifting it the box off the floor and carries it in an unknown direction. After a while, you will feel a gentle jolt to place your "home" on the floor, and hear the sound of footsteps walking away. You decided to go out and orient yourself in situation. Open the cover (OPEN TRUNK). You barely managed to win the jackpot out of your hiding and again you hear that someone is coming. In this room there is a washing machine. Open it (OPEN LAUNDRY) and you crawl into the drum (ENTER LAUNDRY). A moment later it turns out that it was not the best idea, because the stranger has come here to run washing machine. After completing your task the stranger leaves the room, and you experience terrible moments trapped in the washing machine. When the washing machine finally stops operate, open the door (OPEN LAUNDRY) and go outside. You find that it was left on during centrifugation Changed clothes for you. Now you are clad in uniform commonly used by crew members of this type of ship, therefore you may move safely around the deck. Before you leave this room check the pockets of the new one carefully LOOK IN POCKET. There you find the Sarien ID card. In the corridor, enter the elevator on the left side. Pull down on hole. Now go left, enter the next one elevator and take it up. Now trough turn right to the end. On the way you pass a room where you perceive a person standing on the dais of the Star Generator and the guard guarding it. Eventually you'll come to one of the ammunition depots. Present the robot standing there with your identification card (SHOW CARD). When the robot gives up the weapon that belongs to you assignment, steal one of the grenades lying on the counter (GET GRENADE). From At this point, the force field preventing access to the Star Generator will disappear. Under- run quickly to it and look at the control console (LOOK CONSOLE). The computer will ask you to enter a code. Enter him so the previously learned self-diagnosis code- connection. After a while, the computer in a nice voice will notify you that the countdown has started. You have to very much rush to save the skin. Run left. Quick jump into the elevator and ride up Na Mountain on the upper level, enter the second elevator on the right. It will take you to the room with the lifeboat. Slide Inside It (GET IN POD) and press the "START" button (PRESS LAUNGHT). What will happen next, you will find out if together with Roger wiilco you will get through this adventure ...
Nothing here for now...
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